Node Types



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Start Node

The first Scene in a Maze scenario. The Start node is automatically created when when a new Maze is created.

Scene Node

Move the story forward, set the scene and branch choices to other nodes. Connect choices to scenes and consequences to build your scenario. Link to other types of nodes.

Hint Node

Offer a hint and return them to the previous scene to make a better choice during play. Optionally, pause the timer (if enabled) to give time for reflection.

Warning node

Poor choices have consequences. Connect poor choices to a warning during play, displays a message and sends the user back to the previous scene. Make it feel real and heighten the experience. Enable the timer or game credits and issue a penalty that impacts time or credits.

Form node

Create Surveys and open-ended questions: capture follow-up contact info, create and compare Pre and Post Surveys, and open-ended questions for your experimental decision paths, e.g., 'Why did you choose that?' Insert your queries at any point into your maze using the Form node.

Collect feedback or demographic data during play. Optionally, pause the timer so the user isn’t rushed and connect the next node. Create Forms or Surveys in the Forms editor.

Fail node

Some choices are unacceptable or fatal, route them to the Fail node. Reaching a Fail node ends play as incomplete and presents the option to start over. A scenario can have none or many Fail nodes.

Finish node

A successful pass ending to a scenario. Reaching a Finish node will end a players session. A scenario can have one or many Finish nodes.

Scene Node Choices

Choices are what link the nodes together. Each Scene node must have at least one choice.

Scenario Choice

  • [Add a new choice]: Adds a new choice.
  • Choice text:
  • Link:
  • Delete a choice by clicking

Point Action

Add or subtract points for selecting this choice

Scenario Choice

Timer Action

Add or subtract time (in seconds) from the clock when a user selects this choice

Scenario Choice

Last modified on October 10, 2020