Scenario-based learning is a method to teach or train through a realistic situation, challenge or problem. This can be delivered in a number of different ways, such as online, through role playing or via gaming software.
Virtual Scenarios are online simulation of situations or challenges for the purpose of teaching or training. Virtual scenarios can be created for any discipline or topic where the person playing the scenario has to make decisions or choices. A typical and well known version of virtual scenarios are Virtual patients which are scenarios based around patient cases.
Virtual scenarios are online educational resources which help learners explore real world decisions, making both good judgements and errors in a safe environment. Using Virtual Scenarios students professionals prepare themselves to deal with a range of workplace challenges, cultivating critical thinking and decision-making skills. Moreover, well-designed scenarios preserve learners’ interest and fuel their intrinsic motivation. SBL makes the training procedure more active, fun, engaging, and effective, while it also makes training experiential, allowing for periods of reflection. Furthermore, Scenario-Based Learning is a form of Storytelling: Storytelling is a longstanding method of relaying information, which improves trainees retention. Also, SLB is learner-oriented, since advanced branching scenarios specifically allow different learners to follow different journeys to access the learning experiences most relevant to them.
Virtual scenarios are low-fi simulations vs. hi-fidelity simulations, such as flight simulators. Mazetec is great for developing soft skills such as decision making, critical thinking and reasoning. The integration can be achieved by placing the different simulation modalities into the curriculum at the time when it is of most relevance.
Virtual scenario is a generic term it can be applied to law, architecture biochemistry, business models or indeed any subject or topic where there is a need to make some sort of choice or take some sort of action. In a virtual patient the narrative and interactivity are focused upon the story of a person or persons with some form of illness, symptoms, or pathology,whether real or imagined.
A virtual patient is a real-life clinical scenarios for the purpose of medical and healthcare training, education, or assessment. The virtual patient narrative is usually focused on the patient's story and the associated clinical developments and processes, which is used to inform learners on relevant basic and clinical sciences. This interactivity uses modern technologies and game-informed learning, and can include questions, specific decision-making tasks, monitoring of costs or elapsed time, written answers for text recognition etc. Virtual patients allow the learner to take the role of a health care professional and develop personal clinical skills through making diagnostic and therapeutic decisions. Their use is increasing in healthcare, in part because they provide an opportunity for students to practice in a safe environment, as opposed to apprenticeship models, which practice on the patient.